Race Mechanics Charts
This article is an interactive version of KuromiAK's race mechanics documentation to give a better sense of how mechanics scale with stats and aptitudes.
Mechanics are organized in this article according to the stats that determine them. Those that vary with multiple stats, e.g. spurt speed, appear in all relevant sections with differing horizontal axes. Mechanics that vary with race distance, distance aptitudes, and surface aptitudes have controls to change each by their charts.
Only numeric mechanics that vary with stats and aptitudes are shown. Descriptions of concepts and conditions are left to the original source.
§ Speed
¶ Spurt Speed
Target speed during the Uma's last spurt. See also the effect of Guts.
¶ Late Race Speed
Base target speed during late race when the Uma is not spurting (but not dead yet).
§ Stamina
¶ HP
Max HP, i.e. starting HP.
§ Power
¶ Move Lane Modifier
Target speed bonus when changing lanes while under the effect of a lane change speed skill. See lane combo.
¶ Uphill Target Speed Loss
Target speed modifier while running uphill.
¶ Acceleration
Acceleration.
¶ Lane Change Target Speed
Horizontal (rather than forward) target speed of changing lanes.
¶ Fully Charged Acceleration
Bonus acceleration at spurt start from the Charge Up/Fully Charged mechanic. Scales with base power plus passive skills, so modifiers for ground conditions and career mode do not apply.
This mechanic does not appear to be well understood, in particular how long the acceleration bonus lasts and how the rushed and spot struggle multipliers apply.
§ Guts
¶ Spurt Speed
Target speed during the Uma's last spurt. See also the effect of Speed.
¶ Minimum Speed
Forced minimum speed, as well as target speed when out of HP.
¶ Late Race HP Consumption Rate Modifier
Multiplier on HP consumption rate during late race and last spurt phase.
¶ Spot Struggle
Speed boost and duration of spot struggle.
¶ Dueling
Speed boost and acceleration boost of dueling.
§ Wit
¶ Section Speed
Random variance in target speed per race section.
¶ Downhill Accel Mode Chance
Chance each second to enter downhill accel mode when eligible.
¶ Reduced Spurt Accept Chance
Chance to accept each checked spurt delay and speed when not full spurting.
¶ Skill Activation Chance
Chance that each skill that has a wit check will be eligible to activate. This uses base wit, so style aptitude and passive wit skills do not affect the chance, although mood does.
¶ Position Keep Mode Chance
Chance for front runners to enter speed-up or overtake mode, or for non-front runners to enter pace-up mode (but no effect on pace-down mode), each 2 seconds when eligible.
¶ Rushed Chance
Chance for runners to become rushed at some point during the race. Rushed chance is bracketed to integer percentages.