Gate Calculator
Base Acceleration 0.465 m/s²
Target Speed 19.961 – 20.091 m/s
Accel Time 5.889 – 6.168 s
Accel Distance 105.273 – 110.875 m
Time to Mid-Race 17.240 – 17.313 s
Skill Gain 0.000 – 0.000 L
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| Time | Accel | Distance | Speed |
|---|---|---|---|
| 0.572 | 24.465 | 5.723 | 17.000 |
| 6.168 | 0.465 | 110.875 | 20.091 |
| Time | Accel | Distance | Speed |
|---|---|---|---|
| 0.572 | 24.465 | 5.723 | 17.000 |
| 5.889 | 0.465 | 105.273 | 19.961 |
This calculator integrates acceleration analytically for efficiency, but the game uses a finite step approximation. The difference has some implications:
- Late starts are dramatically more punishing in the game, as acceleration is not applied for the first frame.
- Start dash always completes a single frame at the dash target speed. This calculator finds the exact moment start dash target speed would be reached and continues integrating from there, leading to a slightly higher speed.